Rules cheatsheet

Keep it handy while playing

Turn
Players
player moves
If moving in range of a zombie (less than 1") - roll for encounter
player attacks
Player can take one action per turn instead of move or attack
Zombies
zombies move according to walking rules
Minifig
move 5"
move silently 2"
move on a vehicle 10" + noise
attack depends on weapon
armor 4 +1D6 for each armor piece
armor-variant 2D6 +1D6 for each armor piece
HP 2 (can survive first hit)
weapon attack range
hand weapon 2D6 touch
ranged weapon 1D6 10"
brick 1D6 touch
Zombie
move 2"
attack 1D6
armor 4
armor-variant 1D6 +1D6 for each armor piece
Zombie spawn
enclosed space if D6 <= DANGER_LVL, spawns 1
open area spawns (D6-1) * DANGER_LVL zombies
Zombie walk
after spawn, roll another D6.
D6 <= DANGER_LVL zombie(s) are wandering
D6 > DANGER_LVL zombie(s) just stand there
Zombie attention
When character running nearby 5"
Noise or rumble or gunshots
Noise focuses individually based on range, unless D6 = 6
10"
Encounters
Zombie Dice regular D6 outcome
Brains 1-2 minifig is stopped and cannot continue movement, it gets attacked by the zombie immediately. Other zombies in 1” range are still getting the roll, but the minifig will not continue movement as intended.
Feet 3-4 minifig manages to pass by and can continue movement
Hit 5-6 minifig hits the zombie and pushes it away 2” in a direction of choice (unless there’s another zombie on the way)